20#include <frc/geometry/Pose3d.h>
41 const frc::Pose3d& targetPose)
43 camToTarg(frc::Transform3d{cameraPose, targetPose}),
53 targToCam(frc::Transform3d{targetPose, cameraPose}),
Definition CameraTargetRelation.h:23
const frc::Transform3d targToCam
Definition CameraTargetRelation.h:34
const units::meter_t camToTargDistXY
Definition CameraTargetRelation.h:28
CameraTargetRelation(const frc::Pose3d &cameraPose, const frc::Pose3d &targetPose)
Definition CameraTargetRelation.h:40
const frc::Rotation2d targToCamYaw
Definition CameraTargetRelation.h:35
const frc::Transform3d camToTarg
Definition CameraTargetRelation.h:26
const frc::Rotation2d camToTargAngle
Definition CameraTargetRelation.h:32
const frc::Rotation2d camToTargPitch
Definition CameraTargetRelation.h:30
const units::meter_t camToTargDist
Definition CameraTargetRelation.h:27
const frc::Pose3d camPose
Definition CameraTargetRelation.h:25
const frc::Rotation2d targToCamPitch
Definition CameraTargetRelation.h:36
const frc::Rotation2d camToTargYaw
Definition CameraTargetRelation.h:29
const frc::Rotation2d targToCamAngle
Definition CameraTargetRelation.h:38
Definition VisionEstimation.h:32